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Siegfried Kiselev
Siegfried Kiselev

Gta San Andreas Territory



It is available upon completion of Sweet's mission Doberman, but is temporarily unavailable between The Green Sabre and Home Coming. Taking over enemy gang territory gives the player more Respect and Money. The money is generated over time and can be collected in Grove Street outside the Johnson House. Neighborhoods also become safer for CJ to travel around since enemy gang members will no longer appear in the area, instead being controlled by the Grove Street Families.




Gta San Andreas Territory



To take over an enemy gang's territory, enter the territory on foot and start attacking gang members (note: the initial kills must be done on foot). Once Carl has killed three gang members, an on-screen message notifies that a gang war has begun. Health and armor pickups spawn in the streets, and the first wave of gang members will move in on CJ.


There are a total of three waves of enemies the player must defeat. They are equipped with increasingly powerful weapons, depending on the overall strength and size of the territory. In the first wave, enemy gang members likely wield poor weapons such as Baseball Bats, Pistols and Micro SMGs, and can be finished easily. The second wave is slightly more difficult than the first wave as some enemy gangs will equip the MP5. The third and last wave is the most difficult as all opposing gang members now wield the AK-47 or MP5, and can easily swarm and kill CJ if he doesn't take cover immediately or gets too close.


Killing all three waves of the enemy will make the gang war win on the player's side and cause the territory to fall under Grove Street Families control, with Grove Street members beginning to wander the area. One enemy out of each wave does not need to be killed, because often one or more will run into inaccessible places, especially in hilly territories. The surviving gang member will continue to wander the streets, and will no longer be shown on the radar map. He may still attack the player's character.


If Carl does not go to defend the territory, after a period of time it would be lost to the attacking gang, and respect would be drained. Once at the site of the attack, there will be one or more enemy gang vehicles blocking the road and a single (though sometimes large) wave of enemy gang members that need to be killed. Beware that some enemy gangs are equipped with a Shotgun that would likely lead to a hazardous and fatal result. Health and armor pick-ups will spawn in the area, just as they would during a takeover attempt.


This method will give Grove Street, Ballas, and Los Santos Vagos territory across the entire map. These territories won't come under attack. It is hard to take them from the rival gangs, since they will rarely spawn gang members in them.


Territory of rival gangs besides the Ballas and Vagos made available by the aforementioned Unlocking More Territory method cannot be taken over, even if enough Ballas and Vagos members are killed in the territory to trigger a gang war.


The player can make the Varrios Los Aztecas or any other gang, attack Grove Street territory. For example, first, wait for some Ballas to attack the hood. When one of the Grove's territory is attacked, lure 3 Ballas gangbangers into El Corona or Little Mexico, and kill them there. Then drive to the attacked hood. Blue points will appear on the map, either Glendales, Broadways or Hermes blocking the turf and Aztecas attacking it.


When claiming territory close to the sea, a wave of attackers can spawn in the sea bed so they won't drown, making them virtually impossible to kill. This can happen near the lighthouse in Santa Maria Beach so to avoid this, face towards the lighthouse before the next wave of attackers appear as they won't spawn in the direction the camera is facing.


Once you reach here, you have to take over a certain percentage of territory to unlock the final mission. Doing this really puts your combat prowess to the test. Follow the tips and recommendations below to make this effort go by more easily. Once you have a solid handle on taking over territories, they will fall like dominoes.


Each gang controls its own territory, indicated by colored areas on the map, as well as street warnings or wall graffiti. The various gang members can be recognized by their clothing, tattoos, and hand signs.


When you enter an enemy area, you can start a gang war by killing 3 enemy gang members, while on foot. You will then have to defeat three waves of enemies, each with increasingly more powerful weapons, to conquer the territory. Health and armor pickups will spawn on the street.


Gang And Turf Wars is a feature that allows that become available to CJ after completing Sweet's mission, Dobberman. This feature allows you to have more areas in Los Santos under the Grove Street Families control. When you're in a territory that's not under Grove Street Families enemy gangs will come and attack you. But when you're in a Grove Street area you're safe from other gangs.


This is commonly known as a territory glitch. GTA players can exploit this to cover the entire map with gang affiliations. Normally, gang warfare only happens in Los Santos; it's between the Grove Street Families, Ballas, and Vagos. The territory glitch takes gang warfare one step further.


The territory glitch will add more crack dealers to the streets. Sometimes the game will use a rare pedestrian model for a bike dealer, mainly in the San Fierro area. He has a unique set of lines, interestingly enough.


Gang cars will also appear in greater frequencies. This is because the glitch activates a special flag for gangs. Since they have territory here, it increases the likelihood of players running into their special vehicles.


Thanks to the territory glitch, the entire state of San Andreas is a free-for-all battlefield. For example, players can blast away enemies in the desert wastelands of Bone County. GTA players can make every single gang take control of various territories; this includes the Triads, Rifa, and Da Nang Boys.


The territory glitch (at least in the original version of San Andreas) not only puts Ballas and Vagos in random areas, but it also introduces the mafia gang. Keep in mind they are missing otherwise in the base game.


Before players enter a Gang War in GTA: San Andreas, they should prepare. It's even possible to enter Gang Wars with a tank, which makes it much easier to win. After entering an enemy gang's territory, the player will need to take down a gang member while on foot. After defeating three gang members in the areas, a message will appear on the screen to indicate that a gang war has begun. Now, armor and health will begin to spawn in the streets, and players will need to defeat three waves of enemies.


How many gang territories needed to take over to do last mission of gta san andreas..................... my email is [email protected] plz help me


After entering this cheat, members of unused Gang 9 will appear in the Varrios Los Aztecas' territory. It may initially be difficult to differentiate between members of the unused gang and members of the Varrios Los Aztecas, but keep in mind that members of the unused gang will be frequently seen driving Sentinel sedans.


By launching the game with a custom made DLL file that edits the map, it is possible to give the Unused Gangs proper territory. A save-game editor can also produce the same effect, but could lead to data corruption. The player can also change their models and vehicles by using a text editor on the game's data files.


What now saw me returning to Grove Street, dressed in green and strapped for war. To this day, San An's gang warfare system is one of the most enjoyable squad-based, territory-capturing mini-games I've ever played, adding dozens of hours to an already massive game. Launched in 2016, Lucas Vinicius' Gang and Turf mod brings the PS2-era mechanic to GTA 5. Better still, the hobbyist project is still growing, and has some grand plans for the future.


Like the gang warfare system of GTA: San Andreas, Gang and Turf highlights neutral territory and gang-occupied areas with colour-coded map markers. Likewise, each outfit's strength is identified by a number.


Go to an Ammu-Nation and buy a bunch of ammo and some body armor and then save before taking over territory in case you die or get arrested. You could also recruit some Grove Street members to help you out though they aren't too helpful.


Taking over enemy gang territory gives the player more Respect and Money. The money is generated over time and can be collected in Grove Street outside the Johnson House. Neighborhoods also become safer for CJ to travel around since enemy gang members will no longer appear in the area, instead being controlled by the Grove Street Families, Vercetti Gang or Yakuza.


There are a total of three waves of enemies the player must defeat. They are equipped with increasingly powerful weapons, depending on the overall strength and size of the territory. In the first wave, enemy gang members likely wield poor weapons such as Baseball Bats, Pistols and Micro Uzis, and can be finished easily. The second wave is slightly more difficult than the first wave as some enemy gangs will equip the MP5. The third and last wave is the most difficult as all opposing gang members now wield the AK-47 or MP5, and can easily swarm and kill CJ if he doesn't take cover immediately or gets too close.


Killing all three waves of the enemy will make the gang war win on the player's side and cause the territory to fall under Grove Street Families, Vercetti Gang or Yakuza control, with Grove Street, Vercetty or Yakuza members beginning to wander the area. One enemy out of each wave does not need to be killed, because often one or more will run into inaccessible places, especially in hilly territories. The surviving gang member will continue to wander the streets, and will no longer be shown on the radar map. He may still attack the player's character.


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